Welcome to my ArtStation portfolio! I'm a 3D weapon artist specialized in creating detailed assets. With a keen eye for history, texture, and functionality.
I strive to craft models that are not only accurate to their real life counter parts but also contribute to the narrative.
Graduated from Howest Digital Arts and entertainment, I possess a solid foundation in 3D modeling, texturing, and rendering techniques. I'm proficient in industry-standard software such as 3DS Max, Zbrush, Substance Painter/Designer, UE4/5 and Unity.